Born and raised in Montgomery County, MD, I began a career in post-production in 2010 after obtaining a BS in Film.

HEY IT’S ME
(me BRYAN)

I went viral on Twitter once and made it to #20 on AV Club’s 100 Best, Worst, and Weirdest Internet Things article with this video —

4 million views, 350k likes. JUST saying. Anyway I have since deleted that profile because social media has become a hell casino for dogbrains.

Since January 2024 I teach the class “Introduction to Visual Effects Creation” at UCLA Extension in Westwood and I love challenging people to learn the technical details behind the creative.

After working in marketing and documentaries in DC, I moved to Los Angeles in August 2013 and immediately hit the ground running. Since then, and my time in DC, I have run the gamut of tv, film, marketing, and digital verticals.

I held the full-time position of Lead Designer & Animator at Funny or Die from 2017-2021 and more recent was the Technical Director, Lead 3D/VFX Artist, and Lead Compositor on the film Metalocalypse: Army of the Doomstar as well as handling visual duties for Dethklok Live. I’ve done more freelance work for studios such as Titmouse, as well as Ingenuity VFX, BMP Creative (for Netflix), CBS Digital (Entertainment Tonight/Insider), Discovery Digital, DEFY Media, CREATE Advertising, Squadron.tv, and more.

Since 2022 I have been a member of IATSE, Local 839 — The Animation Guild and am always cooking with something animated or comedy-based. I love compositing, particle effects/simulations, sketch and toon shaders, and then some.

In Washington DC from 2010-2013 I worked my way up from Post PA to Assistant Editor to Editor or Motion Graphics & VFX Artist, while also doing assistant camera duties and owning and operating a RED cam.

I am a post-production utility knife — editor, motion graphics designer and artist, 3D generalist and animator, compositor, VFX artist, 2D animator (in a pinch), and hey I even love to color grade. My preferred pipeline is Cinema 4D with Redshift along with After Effects for composite and motion, though I also use Nuke, Blender, Unreal, Embergen, and many other software and render engines.

Well that’s all I got.

Thanks for hanging out.